Examining Limitations in the Build/Class System of Throne and Liberty
Jan-04-2024 PSTIn contrast to class-based games, where the introduction of new classes or subclasses can inject fresh dynamics into gameplay, a weapon-centric system faces constraints. The expansion of available weapons is finite, leading to a potential saturation point where players may desire varied build experiences without sacrificing their preferred weapon choices.
Several other MMOs with a similar weapon-centric approach often incorporate class skills that can be independently selected alongside weapon-specific skills. Alternatively, they feature ability trees that dramatically alter gameplay, providing players with a myriad of choices. In Throne and Liberty, where skills and passives are exclusively drawn from chosen weapons, concerns arise about the limited scope for creating unique or complex builds unless additional core systems are introduced.
The worry centers on the potential lack of build complexity, resulting in a dearth of meta builds and the challenge for developers to offer players a broader array of choices in their build-making endeavors for future updates. The concern is subjective, rooted in the belief that unlocking new skills, traits, abilities, augmentations, or enhancements throughout the progression journey is more gratifying than mere numerical advancements on gear.
The prevalent dominance of Bow/Dagger in the DPS realm due to their superior crit skills/passives exemplifies the potential narrowness in build diversity. This scenario inadvertently funnels players towards these specific combinations, limiting their freedom to explore alternative setups. The peculiar absence of a CC cleanse for the Wand, unlike the Bow, adds another layer of restriction, raising questions about the rationale behind such design choices.
The PvP landscape, while exhilarating, faces the challenge of monotony as a significant majority adopts the same setups. The inherent lack of diversity in weapon combos creates a meta-game environment where certain combinations stand out, overshadowing others that struggle to compete. The Staff, for instance, boasts a decent CC with freeze, but the inability to damage frozen foes positions binds and stuns as the premier forms of CC in PvP.
For those inclined towards meta-gaming, the current landscape offers limited diversity. While individuals desiring to explore "off-meta" builds are not explicitly restricted, they inevitably contend with diminished damage and CC potential, accentuating the divide between optimal and unconventional choices.
In essence, the concerns articulated by players point towards a potential need for the introduction of supplementary systems that can enrich the build diversity within the game. Whether through expanded skill trees, independent class skills, or other innovative mechanisms, the community envisions a future where Throne and Liberty can transcend the constraints of its current build/class system, fostering a landscape of boundless possibilities and satisfying progression experiences.
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