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Advocating for Fair PvP in Throne and Liberty

Jan-04-2024 PST

In the expansive world of Throne and Liberty, a call echoes for the implementation of a fair PvP mode that transcends the influence of sheer numbers, paving the way for engaging battles where skill and strategy take precedence over numerical superiority. This plea is rooted in the desire for a gaming experience that caters to both casual and solo players, fostering an environment where learning and participation in PvP are not hindered by punishing mechanics.


The current PvP landscape in the open world imposes significant challenges and penalties on those who dare to venture into solo or casual PvP encounters. The loss of experience points upon death, coupled with the hefty gold requirement for restoration, acts as a formidable deterrent. To compound matters, accumulating more than 20 deaths results in a detrimental debuff, sowing further discouragement among those not inclined towards group-oriented, try-hard PvP dynamics.


A proposed solution to this issue is the introduction of designated PvP modes, such as an Arena or Battlefield, where fair and balanced fights can unfold without the overwhelming influence of sheer numbers. In these arenas, players would engage in combat, and rewards would be distributed based on individual performance, mirroring the incentives provided by open-world events. Such a system aims to level the playing field, ensuring that success is determined by skill and strategy rather than the size of one's active player base.


The current landscape creates a scenario where enjoying PvP requires not only a try-hard mindset but also an extensive network of active friends and membership in a sizable PvP-oriented guild. This unintentionally excludes many players who may prefer a more solo or casual approach to PvP, hindering their ability to explore this aspect of the game.


Additionally, the need for a system allowing the refund or transfer of weapon skill points is highlighted. This would enable players to experiment with different weapon builds without being hindered by irreversible skill point allocations. A potential consideration is to make endgame skill books more accessible, further encouraging diversity and experimentation among players.


While acknowledging the existence of player-versus-player (PvP) and player-killing (PK) dynamics, the proposal suggests a middle ground that introduces a Clan Wars system reminiscent of other games like Lineage. This system would allow factions or clans to declare war on each other, opening up unrestricted PvP outside of towns. This approach aims to address the issue of griefing and create a more structured and consensual PvP environment.


In conclusion, the call for a fair PvP fight mode in Throne and Liberty resonates with those seeking an inclusive and balanced gaming experience. By implementing designated PvP arenas, addressing death penalties, and allowing for greater flexibility in skill point allocation, the game could foster an environment where PvP is accessible and enjoyable for a broader spectrum of players. The suggested Clan Wars system adds a layer of structured conflict, mitigating griefing concerns and enhancing the overall PvP experience in the game.



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